You expand the colony from a primitive hunter-gatherer society to an agricultural hub, and maybe a grand little town. Then, as you collect more wood or iron, in cabins and castles. The game is to keep them alive and, ideally, thriving. Players settle three colonists with randomly generated stats with some basic supplies: wood, linen, a short bow, et cetera. Survivors must architect a new civilization on their own, out in nature.
The game picks up in 14th-century England after a plague has ravaged 95 percent of the population.
The sims medieval part 1 Pc#
It’s the first title from Foxy Voxel, an independent game studio, and it’s available for PC on Steam and the Epic Games Store. Released in early access on June 1, Going Medieval is a colony sim for people who always thought they might like them but felt intimidated by their bottomless depth. It always sounds so rewarding-to build, curate, and organize a society so well that it runs itself-until you’re tangled deep in some biofuel-refining gameplay system while your sanity leaks out of your ear.
The sims medieval part 1 how to#
For example, the Wizard never uses some minerals in any recipes although he/she can collect them.